Dialogue Options

Have you ever played a game and thought ‘this would be perfect, if only…’? This week, US managing editor Rachel Weber, editor Alyssa Mercante, and video producer Ellen Causey sit down to talk about their ‘if only’s’- the little features they love in games, that they think every game should have. Whether it makes their time in the game easier or makes them feel more involved in the world the game has built.

From the ability to automatically pick up ammo (because, c’mon, when would you ever choose to leave ammo behind?!) to a home hub for your protagonist to escape to after a quest, we’ve spent enough time in different games to have developed a pretty extensive wishlist of features that help bring games to the next level.

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In this episode of Dialogue Options, Alyssa gets to the bottom (literally) of why Fortnite gives you a third-person view, Rachel makes a convincing case for sidekicks to be replaced with animal companions, and Ellen and Alyssa fawn over the silver blue-haired Iskra skin on the Call of Duty: Warzone (opens in new tab) battle pass. They also discuss whether Geralt’s horse Roach is a pet or a (glitchy) four-legged vehicle, and the benefits and downsides to skipping cutscenes and NPC dialogue.

Let us know what features you think all games should have in the comments here, or on our Youtube video, and make sure to check back in two weeks for another Dialogue Options!

For now, check out the top upcoming PS5 games (opens in new tab) and upcoming Xbox Series X games (opens in new tab) for some exciting new mechanics and features yet to come.

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Dialogue Options

Whether you fear them, revere them, or secretly want to be them, a good villain can really take your favourite games to the next level. They can be the driving force behind your every decision, as you level up your weapons and perfect your parry’s in the hope of a final, one-on-one boss battle. Sometimes, they’re even more fun and charismatic than the protagonist you play as. So this week the GamesRadar team have sat down to talk about their favourite video game villains, and discuss what they think makes them so great.

Watch the video above! But, warning, contains mild spoilers for Red Dead Redemption, Red Dead Redemption 2, Far Cry 3, and Far Cry 4.

As video producer Ellen Causey, guides co-ordinator Leon Hurley and news editor Ben Tyrer share some of their all-time favourite antagonists, from Dutch van der Linde from Red Dead Redemption and Red Dead Redemption 2, to Vaas from Far Cry 3 (opens in new tab), they talk about the merits behind level-headed, charismatic villains and on the opposite end of the spectrum; all-out evil villains that steal every scene they’re in. Whether they always have a plan, or seem to be marching to the beat of their own, sadistic drum, we love to hate them, and sometimes we hate to love them.

The group also discuss games in which the line between good and bad, or protagonist and antagonist, isn’t as clear. The nuances of The Last of Us Part 2 (opens in new tab), for example, where Ellie and Abby are both the villains in one another’s stories. Are these the sorts of stories we want to see more of in games going forward? Or is an all-out ‘baddie’ more palatable, and, by extension, more fun to see in the games we play?

Let us know who your favourite antagonists are in the comments under the article, or in the comments section on our Youtube video, and as always, come back next Friday for another discussion!

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Dialogue Options

When a stranger called Sam approaches you in one of the many taverns in Skyrim (opens in new tab) and challenges you to a drinking competition, you’d be forgiven if you didn’t expect what follows to be one of Skyrim’s most iconic side quests. A hangover-esque retracing of drunken steps that seem so far from the dragon born main questline ensues, where a goat is sold to a giant, a temple of worship is trashed and a hagraven romance is ignited. Yet oftentimes these side quests, that seem such a change of pace or tone from the main campaign, are spoken about with more fondness than the story the entire game revolves around.

This week, video producer Ellen Causey, hardware editor Rob Dwiar and staff writer Heather Wald sit down to discuss the side quests that hold a special place in their heart. They talk about side quests that are a welcome break from the main missions, sometimes because of their humour, sometimes because they allow you to go on a poisonous apple murdering spree. 

They reminisce about the Dark Brotherhood questline in Oblivion and the Thieves Guild in Skyrim and, in a move that is becoming increasingly on-brand for the group, Heather fawns over Mass Effect and Ellen finds a way to work The Witcher 3 into the conversation (and no, it’s not to discuss the Bloody Baron questline!) 

Join in the conversation in the comments of the video over on our Youtube channel, and as always let us know what side missions you think are as good, if not better than, the main campaign.

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