Three big releases from Square Enix’s Western studios fell short of sales targets, according to financial documents released today by the publisher. Sleeping Dogs, Hitman: Absolution, and Tomb Raider were each singled out, with sales of approximately 1.75 million, 3.6 million, and 3.4 million respectively expected for fiscal year 2013. …
Read More »Dead Space 3 leads February retail sales
Dead Space 3 dismembered Call of Duty: Black Ops 2’s grip on retail sales, according to the NPD Group’s February retail report. The action-horror franchise, which was falsely rumored to be facing cancellation after poor sales figures, claimed the No. 1 spot after its release early in the month. The …
Read More »ESRB relaxes age-gate restrictions on game trailers
If you enjoy perusing the trailers here on GamesRadar and abroad, you could probably fill out an age gate blindfolded with hungry wolverines nipping at your hands by now. Thanks to new ESRB regulation, you may have many less drop down menus to honestly and completely furnish with your legal …
Read More »10 origin story games you didnt know you wanted
Humble beginnings Reimagined origin stories are the new hotness. Tomb Raider, God of War: Ascension, DmC: Devil May Cry, Gears of War: Judgment–they all offer a look into the earlier days of the characters weve already grown attached to, with the opportunity for some retconned lore or nuanced character development. …
Read More »20 things weve always wondered about the Mario universe
What in the (Super Mario) world? Video games often require players to suspend disbelief, and we’re usually more than willing to do so. It doesn’t matter why the bad guys are bad, so long as that means we get to take them down with some awesome moves and have fun …
Read More »Activision cutting back licensed titles, lays off about 30
Activision will launch fewer games based on external licenses this year, and it has laid off about 30 employees to make up the difference. The publisher of Skylanders and Call of Duty released a statement to Kotaku which said the cuts were part of regular cost-alignment measures. “Like any successful …
Read More »RadarPlays – GalGun
Light gun games come in all sorts of shapes and sizes. Some have you gunning down soldiers (Time Crisis); others force you to fend of the undead (House of the Dead). But none can compare to GalGun, which tasks you with shooting underage girls with pheromone shots. Lucas, Tom, and …
Read More »RadioRadar podcast 025: Dead air
This was a big week for gamers. Big releases, big news, big features on GamesRadar–what more could you want? Oh, a podcast? Why didn’t you say so!? Here’s that! Oh! And we added background music to the podcast. Let us know if you want us to keep doing that in …
Read More »Square Enix struggling in tough console market climate
Square Enix said today that underperforming console games were largely to blame for a disappointing nine month period at the Japanese company. The Sleeping Dogs and Hitman: Absolution publisher posted a loss of 5.7 billion yen (£39m / $61m) for the first three financial quarters ended December 31, 2012, compared …
Read More »Monaco designer thinks stretch goals harm game design
Kickstarter has made Cinderella stories out of presumed niche game projects like the Double Fine Adventure, Project Eternity, and Star Citizen, but Monaco designer Andy Schatz is dubious about one of its most common elements: Stretch goals. Those little marks on the chart past a Kickstarter’s primary goal are often …
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