The best PS3 games reflect a strange time for Sony. After the monumental success of the PS1 and PS2, the third PlayStation console got off to a bit of a slow start. But steadily over time, Sony got it together – releasing one fantastic exclusive after the other, until there …
Read More »The success of Tomb Raider was partially responsible for this Alien games three-year delay
The success of Tomb Raider encouraged the developer of Alien Resurrection to scrap its original vision for the game. Speaking to Retro Gamer magazine, producer Gary Shirwald spoke about how Alien Resurrection survived three iterations before its launch in 2000: ,. “The game was initially developed as a top-down parallax …
Read More »The making of Resident Evil 4: “By that point in the series, zombies were simply no longer scary to players”
Oddly, the best thing about Resident Evil 4 is that it isn’t really a Resident Evil game. With the established survival horror formula perfected by three PlayStation games and several spin-offs, both the development team and fans wanted something new, something different, something challenging. This didn’t come easily for Capcom, …
Read More »Crash Bandicoot turns 25 – How Naughty Dog turned Willie the Wombat into a PlayStation icon
For those who lived it, the launch of the PlayStation was an exciting time for the video game industry. Not solely because of Sony’s new upstart console, but instead because the 16-bit generation that had preceded it had proven the value of gaming and now was the time for the …
Read More »Looking back at R-Type 2, the arcade sequel that struggled to escape the shadow of its own legacy
The sequel to R-Type arrived in December 1989, two-and-a-half years after the original game. This gap between games seems perfectly reasonable these days, but back then there was genuine surprise that Irem waited so long to follow up its biggest hit. 30 months was almost an aeon in arcade terms …
Read More »Annelid antics: How Worms made an art of refining a timeless genre
Fwoosh! The unmistakable sound of a bazooka launch rings out from the TV’s speakers. “Oh no!” says the player who fired the shot, as the force of wind turns it back towards their own Worm. Boom! The missile narrowly misses the Worm but takes out the ground beneath it, sending …
Read More »Picture perfect: The fight to preserve retro resolutions in the 4K era
Let’s not kid ourselves – as far as most of the world is concerned, the humble cathode-ray tube television is obsolete. They’re heavy, they’re often as deep as they are tall and they aren’t particularly energy efficient. The vast majority of them were only intended to show standard-definition TV signals, …
Read More »The making of Silent Hill 2: “The wavelength of fear is actually the same wavelength you have when you are relaxed”
Silent Hill 2 is one of the most critically acclaimed horror games ever made, and is equally famous for having one of the best soundtracks in the industry. Retro Gamer talks to famed composer Akira Yamaoka about his work on the game, his methods, and how easy it is to …
Read More »The making of Stephen Kings The Mist: “Its kind of hard for a text adventure to be scary”
In gaming circles, Stephen King’s The Mist is best known as the ‘science gone awry’ story that inspired Half-Life. Yet the novella itself was adapted into its very own text adventure game in 1985. Here, Retro Gamer Magazine discovers how writer Raymond Benson enveloped gamers within The Mist. This is …
Read More »38th Golden Joystick Awards is reborn as a digital broadcast with voting shortlists announced in late September
The world’s biggest public-voted games awards, the Golden Joystick Awards, returns for its 38th year this November. This year’s show will be reimagined as a digital broadcast that celebrates the best games of the last 12 months, and looks forward to the next generation of consoles and creators. The Golden …
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